Halo 3: ODST
The junkie and the halo...
Spin offs to popular franchises
rarely work, especially in games.
People fall in love with the characters, environments and quirks of the
originals, so when their beloved series makes a change in direction, the fans
get scared and confused, and start huddling together and crying softly in each
other’s warm embrace. And so enters Halo
3: ODST, a spin-off and change in direction for the popular Halo series.
ODST
begins moments after the events at the end of Halo 2, and with everyone’s favourite armour-clad space marine off
chasing the Covenant, players get to see the action through the eyes of the
equally mute Orbital Drop Shock Trooper, the Rookie. After deployment you are knocked unconscious and wake up six
hours later to find that your squad mates are missing. So you begin exploring the ruined city
of New Mombasa searching for clues as to what happened to them.
Within the first five minutes of
wandering around the desolate nighttime streets of New Mombasa you will
immediately notice how different ODST
is from the previous Halo games. Obviously the sandbox city and the
awesome new silenced weapons are brand new, as is the nighttime setting, which logically
gives rise to the next feature – the night vision mode. As it helps greatly when spotting
health, weapons and enemies it is far too easy just to leave the visor on all
the time, but doing so would mean that you would miss the dark new visual
aesthetic.
While traversing the sizable city
you will occasionally stumble across clues as to what happened to your fellow
squad mates. Once you pick one of
these plot advancing items the Rookie flashes back to the perspective of one of
the other ODSTs as you get to play through the events that transpired while you
were napping in your landing pod.
These daytime flashback levels play more like the Halo we know and love and actually break up the nighttime sandbox
action quite nicely.
On the multiplayer front, and let’s
face it, it wouldn’t be a Halo game
without some multiplayer, there is plenty of it. Along with the classic Halo
online modes, ODST introduces a brand
new mode – Firefight, where up to four players are pit against increasingly
harder waves of enemies in a similar fashion to Horde mode in Gears of War 2.
One of the best things about ODST is the voice cast, and any fans of
the brilliant TV show Firefly will
agree that the reunion of Nathan Fillion, Adam Baldwin and Alan Tudyk is cause
for celebration, perhaps by smoking cigars and shooting off flare guns into the
night sky. The crew of Serenity
add a much need personality into the game, and much more importantly lets you
empathise with the characters. Oh,
and Number Six from Battlestar Galactica
lends her voice to the new commander.
So while the game itself is mostly
great, it does have a few big flaws, namely that the story doesn’t really kick
in until about two hours from the end.
Also, the flashbacks seem disjointed in places, and the constant
switching between characters can leave you a bit disoriented at times as to
whom you are actually playing as, and the silent nature of the Rookie makes it
hard to connect to the character at all.
While Halo 3: ODST started out as just a two hour expansion to it’s
predecessor and a way to bridge the gap until Halo Reach is released next year, it is a game in it’s own right, and
it is a good game which works well as a stand-alone entry into the Halo series. The fact still remains that if you aren’t a fan of the Halo series, then this game will hardly
cause you to convert, if you are a fan then you will have already bought it,
and if enjoy the occasional shooter then you could do a whole lot worse.
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